Update Type Distribution
99 updates · 68 type tags (0.7 avg per update) · 48 unclassified updates
Before you read this page
Types are assigned by classifying announcement text against a rule dictionary. Shares can shift just because a publisher changes its announcement format — it doesn't necessarily mean their development direction changed.
Stores don't provide historical release records, so data before our collection start date can't be filled in.
How to read these numbers
99 updates carry 68 type tags (0.7 avg per update). The most common type is Event (38%), and Event has also led over the last 3 months.
The most frequent pairing is Event+Maintenance (5 updates), and 48 updates remain unclassified. This page answers what kinds of updates ship and how often — not their scale or how users reacted, since this site has no such data. How long a game stays ranked is covered by retention analysis, and rank changes around updates are covered by impact analysis.
Total Updates
99
Type Tags
68
0.7 avg per update — a single update can carry multiple types
Top Type
Event 38%
Top Type (Last 3 Months)
Event 38%
Types are assigned by classifying announcement text against a rule dictionary. Classification rules and accuracy measurements are in the methodology page.
Monthly Trend by Type
How many times each type was tagged over the last 12 months. A single update can count toward multiple types at once.
| Type | 10 | 11 | 12 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Total | vs. Prior 3 Months | Most Common Pairing |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Event | — | — | — | — | — | — | — | — | — | — | 18 | 8 | 26 | ▲38.2pp | Maintenance |
| Maintenance | — | — | — | — | — | — | — | — | — | 1 | 16 | 4 | 21 | ▲30.9pp | Event |
| New character | — | — | — | — | — | — | — | — | — | 1 | 5 | 1 | 7 | Insufficient sample | Costume |
| Costume | — | — | — | — | — | — | — | — | — | 2 | 4 | — | 6 | Insufficient sample | New character |
| New content | — | — | — | — | — | — | — | — | — | 1 | 3 | — | 4 | Insufficient sample | Costume |
| Balance change | — | — | — | — | — | — | — | — | — | — | 3 | — | 3 | Insufficient sample | Event |
| Collaboration | — | — | — | — | — | — | — | — | — | — | 1 | — | 1 | Insufficient sample | — |
| Coupon | — | — | — | — | — | — | — | — | — | — | — | — | 0 | Insufficient sample | — |
Click a number in a cell to see that month's list for that type. Combinations without a list page show the number only.
Type co-occurrence
Type pairs that shipped together in a single update. This shows up because types can be many-to-many, and doesn't appear on other screens.
| Type pair | Co-occurrences | Co-occurrence rate | Most recent case |
|---|---|---|---|
| Event + Maintenance | 5 | 24% | 2026-08-28 |
| Costume + New character | 3 | 50% | 2026-08-31 |
| Event + New character | 3 | 43% | 2026-08-31 |
| Costume + Event | 2 | 33% | 2026-08-31 |
| Maintenance + New character | 2 | 29% | 2026-08-28 |
| Balance change + Event | 1 | 33% | 2026-08-12 |
| Balance change + Maintenance | 1 | 33% | 2026-08-31 |
| Costume + Maintenance | 1 | 17% | 2026-08-27 |
| Costume + New content | 1 | 25% | 2026-08-31 |
| Event + New content | 1 | 25% | 2026-08-31 |
The co-occurrence rate is calculated against the total count of whichever type has fewer updates. Dividing by the larger type would make every pair's rate look smaller than it is.
Release distribution by weekday
Which weekday updates were released on. The chips above show the count for each type.
- Event 26
- Maintenance 21
- New character 7
- Costume 6
- New content 4
- Balance change 3
- Collaboration 1
- Coupon 0
- Mon13 (13%)
- Tue10 (10%)
- Wed16 (16%)
- Thu15 (15%)
- Fri37 (37%)Most common weekday
- Sat7 (7%)
- Sun1 (1%)
Weekdays are shown in Korea Standard Time (KST).
The weekday distribution across all games is available in the stats hub.
This statistic reflects only data collected since 2026-04-01. Store listings and revenue charts don't provide historical data, so earlier periods can't be filled in.